AI Insights · Timothy · April 2022
Top 5 Adventure Games on iOS in Spain for Q1 2022
Discover the performance of the top 5 adventure games on iOS in Spain during Q1 2022, including weekly download, revenue, and active user trends.
In Q1 2022, the top 5 adventure games on iOS in Spain showed varied performance metrics. Here’s a closer look at how each app fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
The Sims™ FreePlay experienced fluctuations in its weekly revenue, starting at approximately $3.6K and peaking at around $3.9K in the first week of January. By the end of March, revenue had decreased to about $1.7K. Weekly downloads began at over 6K but showed a downward trend, ending the quarter at around 2K. Active users started strong at over 20K but saw a gradual decline to approximately 16K by the end of March.
Super Mario Run by Nintendo saw a steady decline in weekly revenue, starting at around $450 and ending the quarter at $280. Downloads also decreased from about 3.9K at the start to just over 1.9K. Active users followed a similar trend, beginning at approximately 13.7K and dropping to around 10.3K by the end of Q1.
Genshin Impact: Natlan Launch from COGNOSPHERE showed significant revenue peaks, with the highest weekly revenue reaching over $76K in early January. However, by the end of March, weekly revenue averaged around $57K. Downloads were relatively stable, hovering between 1.5K and 3.8K. Active users remained strong, starting at approximately 25K and peaking around 27K in late January before stabilizing at around 25.3K.
TSM Game had modest revenue figures, starting at $533 and peaking at $797 in early January, then settling around $346 by the end of March. Downloads fluctuated, starting at over 2.2K and ending the quarter at around 1K. Active users showed a decline from nearly 7K at the start to about 4.5K by the end of Q1.
Pull Him Out from Lion Studios had negligible revenue throughout the quarter. Downloads peaked at over 1.2K in late February but ended the quarter at around 314. Active users started at approximately 1.8K, peaking at 3.5K in late February, and then declined to around 1.7K by the end of March.
For more detailed insights and data, visit Sensor Tower.